Digital content for kids and Gamification for all

Kids and media The iPad was claimed to be the most popular “toy” in 2013 websites as we know them are full of information – webstores, tv guides, food recipes, traffic information, weather and so on. this is not the … Continue reading Digital content for kids and Gamification for all

To: All decision-makers who got lost in the overgrown device and tech jungle

From: A game and Interactive developer / Digital Strategist perspective To: All decision-makers who got lost in the overgrown device and tech jungle I often meet people who are in a situation where they have to produce digital content in form of an app or a website – and they have a hard time figuring out what technology to choose. I just came back from a conference about cross-media animation and interactive entertainment, which was mainly about showing the opportunities in digital games and interactivity for animators and people in the broadcasting entertainment business. I was not surprised to see … Continue reading To: All decision-makers who got lost in the overgrown device and tech jungle

Starling DisplacementMap Labs

Talking about flash displacementMaps in starling tomorrow evening at Danish Flash Usergroup, and I just wanted to gather some links… related links: http://thonbo.com/starling/DisplacementTest.html mobile android lab app : http://thonbo.com/apks/DisplacementMobile.apk http://thonbo.com/starling/DisplacementTestRain.html http://thonbo.com/starling/DisplacementTestGameBg.html http://www.youtube.com/watch?v=ZD-LxUS7UEY this lab is not just a mosaic effect lab with some dots overlayed – all lego pixels are represented in actual lego color values – where images colors are snapped to nearest lego color using 3D pythagoras + color perception offset http://thonbo.com/brickster/legofier.html (classic scalable/zoomable  flash) http://thonbo.com/brickster/ (starling version max 2048 px output) / – to be continued with explanation Continue reading Starling DisplacementMap Labs

ActionScript 3 Remove All Events with no reference or name

I wanted to find a way to remove event listeners without knowing the reference to them – so i asked my dear friend google – wich gave me alot of posts about how to add global references to your listeners with use of dictionary or EventManager classes – so i tried to dig into describeType because i knew it somehow could tell me everything i needed to know about a class – and yes here was the answer: as a part of the xml that was returned was this code: <method name=”onFrame” declaredBy=”_something_fla::background_2″ returnType=”*”> <parameter index=”1″ type=”flash.events::Event” optional=”false”/> </method> it … Continue reading ActionScript 3 Remove All Events with no reference or name