<– Tilbage til kapitel 4 : UX Design Case study: Dyrekort* Vi har været igennem vertikal thinking og machine thinking med IBM’s Watson og BIG DATA. Og teoretiske mainstream markedsføringsbegræber så som omnichannel markedsføring og andre værktøjer til at sikre en rolig og … Continue reading Big-Data, Machine thinking, UX og fiskekort kap. 5 – Case study: Dyrekort
Yesterday my wife brought home this nifty little gadget called the MaKeyMaKey – and even though I feel like I have come to the point where I need some really crazy technology to get me excited. I am pretty much … Continue reading Playing with MaKeyMaKey
Old Blackbook with sketches from my teenage years Continue reading Old Blackbook with sketches from my teenage years
Fastcompany features an article about how homepages as we know it is dead, In the future we will still see homepages but in a new form that supports social media and “link references” much better than now where all people are … Continue reading Websites wants you to enter from the back not the front
two years ago i wrote this blog post. trying to explain why app’s are better than websites on mobile – 2014 – “It Turns Out People Don’t Really Surf The Web On Their Smartphones” – Business Insider 2014 There is a … Continue reading Users ‘Still’ want Apps, Not Mobile Websites And Loyalty is Queen.
http://slides.com/thonbo/crazy-filters/ did a talk last night at Danish Flash User Group meetup about flash filters based on maps Continue reading Filters on Maps (Special Effects for Games)
Kids and media The iPad was claimed to be the most popular “toy” in 2013 websites as we know them are full of information – webstores, tv guides, food recipes, traffic information, weather and so on. this is not the … Continue reading Digital content for kids and Gamification for all