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Big-Data, Machine thinking, UX og fiskekort kap. 5 – Case study: Dyrekort

<– Tilbage til kapitel 4 : UX Design Case study: Dyrekort* Vi har været igennem vertikal thinking og machine thinking med IBM’s Watson og BIG DATA. Og teoretiske mainstream markedsføringsbegræber så som omnichannel markedsføring og andre værktøjer til at sikre en rolig og … Continue reading Big-Data, Machine thinking, UX og fiskekort kap. 5 – Case study: Dyrekort

shopping

Users ‘Still’ want Apps, Not Mobile Websites And Loyalty is Queen.

two years ago i wrote this blog post. trying to explain why app’s are better than websites on mobile –  2014  – “It Turns Out People Don’t Really Surf The Web On Their Smartphones” – Business Insider 2014 There is a … Continue reading Users ‘Still’ want Apps, Not Mobile Websites And Loyalty is Queen.

kidsAndIpad

Digital content for kids and Gamification for all

Kids and media The iPad was claimed to be the most popular “toy” in 2013 websites as we know them are full of information – webstores, tv guides, food recipes, traffic information, weather and so on. this is not the … Continue reading Digital content for kids and Gamification for all